I Could Jump Out a Window…

So I finally had a few days here and there over the last few weeks to crank out another animation for my friend, Mike Lewis. This is the third animation I’ve created for his album Music for Suicides. If you want to check out the other animations you can find them here:A Lullaby for Gwenydd and Don’t be Gone long…

Anyways, the plan when I started these that I’d have them all done in a year, but having changed jobs last August, this put those plans on hold for a while, unfortunately. I was working on the other two in my downtime at Frantic Films, which was really nice, since I had access to a render farm and a few other really nice tools to make these go faster. Having 20 computers rendering these is pretty nice, rather than having to wait for long overnight renders on one machine (my 24″ iMac), which is how this was put together.

I Could Jump Out A Window Original Artwork

I Could Jump Out A Window Original Artwork

Like the other animations, this started off the same way, with cutting all the different parts of the paining up in Photoshop, to be animated in After Effects. I find more and more that I can’t stand to use After Effects for any sort of compositing, so my workflow is to animate in After Effects, and create as many layers and mattes as I think I’ll need, then composite them in Eyeon Fusion 5.3. I’m still using an older version of Fusion, since v6 seems a little buggy to me at the moment, and I don’t really have any need for it’s new 3D shader tools.

Adobe After Effects Comp Screenshot

Adobe After Effects Comp Screenshot

Here’s a few screenshots of my After Effects and Fusion Comps:

Whenever I start these new animations, I always think that they’re going to be relatively simple, but they always turn out to be a bit more complicated than I expected. It usually takes me about a day or so to rough out an animation into something I think looks decent, then about another month to really fine tune it into something that looks good. Here’s a work in progress video of what it looked like after a few hours of working. The general idea is there, but it’s got a long way to go:

Here’s a breakdown of the various layers and colour corrections that were used to achieve the final look of this shot:

Fusion Comp Screenshot

Fusion Comp Screenshot

Like the animation I did for Don’t be Gone long, this one diverges a bit from the original painting too. I sort of broke it up into three sections… You see the girl falling towards the ground as she’s committing suicide, then the text comes in, and you see the girl floating above the houses… As she looks down at the ground, she realizes that she’s dead, just as she starts to get sucked away into the beyond… It’s a little bit artsy-fartsy, but I think it works well enough.

I’m pretty happy with how this turned out, although I think that Don’t be Gone long is probably the most successful animation so far.

If anyone has any thoughts, comments, or questions, please feel free to ask.

Thanks!

 

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